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Ventricular arrhythmias during electronic gaming: Sudden victory and sudden death

Published:October 10, 2022DOI:https://doi.org/10.1016/j.hrthm.2022.08.028
      In the past 20 years, there has been remarkable growth in electronic gaming, especially in sponsored, competitive play. Termed “eSports,” competitions involve both individual players as well as multiplayer teams. The societal footprint of eSports is striking—there are more than 170 collegiate-level eSports organizations, with competitions broadcast nationally on ESPN and TBS, as well via multiple online streaming services (eg, Twitch, YouTube). The financial stakes are equally impressive: the global eSports market was valued at $1.38 billion in 2022,

      Gough C. eSports Market Revenue Worldwide From 2019 to 2025. Statista. 2022. https://www.statista.com/statistics/490522/global-esports-market-revenue/. Accessed August 30, 2022.

      with aggregate prize pools for single competitions as high as $40 million. Championship contests are played to sold-out arenas typically reserved for A-list performers, complete with cheering fans, exuberant play-by-play shoutcasters, and coordinated light and pyrotechnic displays.
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      References

      1. Gough C. eSports Market Revenue Worldwide From 2019 to 2025. Statista. 2022. https://www.statista.com/statistics/490522/global-esports-market-revenue/. Accessed August 30, 2022.

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